{"id":1423,"date":"2024-03-25T00:00:00","date_gmt":"2024-03-24T23:00:00","guid":{"rendered":"https:\/\/demo.sidekick.be\/itenium\/bootcamp-3d-modelling\/"},"modified":"2025-11-28T13:31:42","modified_gmt":"2025-11-28T12:31:42","slug":"bootcamp-3d-modelling","status":"publish","type":"post","link":"https:\/\/demo.sidekick.be\/itenium\/blog\/design\/bootcamp-3d-modelling\/","title":{"rendered":"Bootcamp: 3D Modelling"},"content":{"rendered":"<h1 id=\"breakfast\">Breakfast<\/h1>\n<figure class=\"imagewrapper\" style=\"max-width: 500px\"><img decoding=\"async\" src=\"https:\/\/itenium-be.github.io\/blog-posts-new\/assets\/blog-images\/bootcamp-3dmodelling-breakfast.png\" alt=\"\" title=\"\" class=\"img-responsive\" \/><figcaption>Can&#8217;t go landscaping on an empty stomach!<\/figcaption><\/figure>\n<h2 id=\"fake-it\">Fake it!<\/h2>\n<p>We started the bootcamp with a short introduction to \u201cGame Graphics Production\u201d followed by a Unreal Engine 101 where Tom also let us in on the game industry\u2019s biggest secret: fake it!<\/p>\n<figure class=\"imagewrapper\" style=\"max-width: 500px\"><img decoding=\"async\" src=\"https:\/\/itenium-be.github.io\/blog-posts-new\/assets\/blog-images\/bootcamp-3dmodelling-intro.png\" alt=\"\" title=\"\" class=\"img-responsive\" \/><figcaption>Tom Pauwaert: The art of copy pasting in &#8216;Horizon Forbidden West&#8217;<\/figcaption><\/figure>\n<p>Don\u2019t create 6 different versions of something. Create just the one and then copy\/paste, rotate, enlarge, play with lighting, materials and no one will notice they are looking at the same thing copied over and over!<\/p>\n<p>As true developers this was easily accepted, and so we got to work!<\/p>\n<h1 id=\"lunch\">Lunch<\/h1>\n<figure class=\"imagewrapper\" style=\"max-width: 500px\"><img decoding=\"async\" src=\"https:\/\/itenium-be.github.io\/blog-posts-new\/assets\/blog-images\/bootcamp-3dmodelling-dinner.png\" alt=\"\" title=\"\" class=\"img-responsive\" \/><figcaption>Taking a break after all that building and constructing!<\/figcaption><\/figure>\n<h2 id=\"finishing-touches\">Finishing Touches<\/h2>\n<p>After lunch, there were additional demos on some more advanced Unreal Engine functionality: make it all look even better by playing with light, fog, elevations and finish up the landscape with terrain and foliage assets.<\/p>\n<h1 id=\"closing\">Closing<\/h1>\n<h2 id=\"the-winners\">The Winners<\/h2>\n<p>The top 3 resulting screenshots, as voted by the itenium consultants:<\/p>\n<figure class=\"imagewrapper\" style=\"max-width: 500px\"><img decoding=\"async\" src=\"https:\/\/itenium-be.github.io\/blog-posts-new\/assets\/blog-images\/bootcamp-3dmodelling-nr1.png\" alt=\"\" title=\"\" class=\"img-responsive\" \/><figcaption>\ud83e\udd47 Alexander<\/figcaption><\/figure>\n<p><\/p>\n<figure class=\"imagewrapper\" style=\"max-width: 500px\"><img decoding=\"async\" src=\"https:\/\/itenium-be.github.io\/blog-posts-new\/assets\/blog-images\/bootcamp-3dmodelling-nr2.png\" alt=\"\" title=\"\" class=\"img-responsive\" \/><figcaption>\ud83e\udd48 Michael<\/figcaption><\/figure>\n<p><\/p>\n<figure class=\"imagewrapper\" style=\"max-width: 500px\"><img decoding=\"async\" src=\"https:\/\/itenium-be.github.io\/blog-posts-new\/assets\/blog-images\/bootcamp-3dmodelling-nr3.png\" alt=\"\" title=\"\" class=\"img-responsive\" \/><figcaption>\ud83e\udd49 Timo<\/figcaption><\/figure>\n<h2 id=\"honorable-mention\">Honorable Mention<\/h2>\n<figure class=\"imagewrapper\" style=\"max-width: 500px\"><img decoding=\"async\" src=\"https:\/\/itenium-be.github.io\/blog-posts-new\/assets\/blog-images\/bootcamp-3dmodelling-itenium.png\" alt=\"\" title=\"\" class=\"img-responsive\" \/><figcaption>\ud83c\udfc5 Sofie: manages to get on the podium every year with some out of the box thinking \ud83d\ude09<\/figcaption><\/figure>\n<hr \/>\n<p>Also special thanks to @Tom Pauwaert for teaching us the ins and outs of the Unreal Engine!<\/p>\n<h1>Extras<\/h1>\n<p><b>Other interesting reads<\/b><\/p>\n<ul>\n<li><a href=\"https:\/\/www.artstation.com\/marketplace\/p\/8O1qz\/large-game-environment-creation-in-depth-tutorial-course-ue5\">Emiel Sleegers course: Large Game Environment Creation &#8211; In-Depth Tutorial Course [UE5]<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>For our bootcamp this year, Tom Pauwaert introduced us to the Unreal Engine. We started from the course materials of Emiel Sleegers to build a landscape inspired by the grandeur of ancient Rome and Greece.<\/p>\n","protected":false},"author":1,"featured_media":1997,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[27],"tags":[20],"class_list":["post-1423","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design","tag-fun"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Bootcamp: 3D Modelling - Itenium<\/title>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Bootcamp: 3D Modelling - Itenium\" \/>\n<meta property=\"og:description\" content=\"For our bootcamp this year, Tom Pauwaert introduced us to the Unreal Engine. 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